"The larger boss encounters are also a success," Park continued. Washington Post's Park also commends the boss battles, and wrote: "The enemies have more personality than ever before, not just in tactics and animation but in audio feedback too. In their 9/10 review, McCaffrey said that "the bosses make up many of Infinite's best encounters", and that "each boss fight will keep you on your toes, and in total, Infinite features Halo's best implementation of them yet." Halo Infinite's boss fights seemed to be another highlight, as noted by IGN's Ryan McCaffrey. King at The Gamer also commented on the variation of optional bases and outposts that the player can explore, and wrote: "This freedom complements the linear campaign missions that bridge the narrative together perfectly." Halo Infinite's map allows players to explore freely, but isn't overwhelming If you see it, you can, unsurprisingly, go to it." "Whereas some areas in open world games can start to feel procedurally generated by a particularly boring algorithm, Zeta Halo's terrain is varied but considered in its construction. "The map is big, but not Far Cry big," Grayson said. "The map isn't the size of a small city and players are subtly ushered through smaller, manageable chunks of the world to explore, without going too far off course."įanbyte's Nicholas Grayson also commented on the size of the map in their review, noting its expansive yet reasonable scale. "Developer 343 is keen to emphasise that this isn't an open-world in the traditional GTA sense," Robinson said. VGC's Andy Robinson noted in their 4/5 review that players are free to explore the game's setting freely to collect upgrades and take on side missions, but also highlighted that the main chunk of the story is kept manageable. One big part of Halo Infinite's leap into the current generation is its sprawling open-world while Halo games have gotten bigger with each instalment, the gameplay has remained fairly linear. "It doesn't drown itself in needless exposition or directionless evolutions to the classic formula - it's Halo through and through, right down to the graceful gunplay and masterful musical cues." "The studio has taken the legacy it inherited from Bungie and finally crafted an entry that lives up to that reputation," King continued. "A triumphant step in the right direction for 343 Industries" Jade King, The Gamer The sentiment of the series returning to its former glory is echoed by Jade King over at The Gamer, who, in their 9/10 review, called Halo Infinite "a triumphant step in the right direction for 343 Industries." Together, these design decisions revive the childlike heart and sense of adventure lost in the Halo series over the years, even in the later titles under original developer Bungie." In their 9/10 review, Park wrote: "By empowering the player in its themes as well as its liberating gameplay, Infinite is the closest to perfection the series has achieved. Infinite has pleased critics so far, and seems to build upon traditional aspects of previous instalments in what Gene Park of The Washington Post has called "the most expansive setting in Halo's history." Halo Infinite's campaign follows on from the almost-forgotten Halo 5: Guardians, and follows the series' iconic protagonist Master Chief on a journey through Zeta Halo to locate a new A.I. The multiplayer component of the game was released last month as a free-to-play standalone ahead of the single player campaign, marking the first time Halo's online mode has been separated from the main game.Īs of writing, Halo Infinite is sitting on a respectable Metacritic score of 87, a marginally higher score than Halo 5 and standing equally next to Halo 4. Halo Infinite was first unveiled during E3 2018, but suffered through several delays, missing its mark as a launch title for the Xbox Series X in November 2020. Wednesday sees the release of Halo Infinite, the highly-anticipated next entry into Microsoft's flagship space shooter franchise, which has been in the hands of subsidiary 343 Industries since 2007.
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